Saturday, January 20, 2007

THE DRAWING WORKSHOP

Alexandre M. MENEZES1
School of Architecture, Federal University of Minas Gerais – EA.UFMG/ Brazil
Departament of Architecture and Urbanism, Catholic University of Minas Gerais – DAU.PUCMinas/ Brazil
Faculty of Engineering and Architecture, Fumec University– FEA.FUMEC/ Brazil



ABSTRACT: Traditionally, drawing was taught in schools of architecture by a highly skilled ‘drawing master’ working with small groups of students, who learned to mimic the master’s skills by a process of close observation and hours of practice. Whilst it can be argued that aspects of this form of teaching are pedagogically unsound, it is in fact the resourcing of such teaching that has caused its steady demise. However drawing skills are an inextricable part of the reflective and non linear process of representation and understanding that turns ‘idea’ into ‘artifact’ and schools of architecture are faced by a real dilemma of how to equip students with these basic skills within a HE environment of diminishing resources. This paper will describe the process of designing an e-learning package to address this dilemma. It will examine the initial brief for the project, how it was delivered and whether an e-learning environment can successfully be used to teach manual skills. Finally it will look at the additional advantages that such learning environments offer not only in terms of logistic and resources but also in creating more flexible, student centered environments that cater for a variety of learning scenarios and styles.

Keywords: sketching; architectural drawing; architectural representation; drawings
1 – INTRODUCTION
The use of different types of drawings is a characteristic in all areas of design [1-3] and different types of drawings are associated with different stages of the design process [3-5]. The activity of drawing involved in the design process is a highly significant one, because it is an activity conventionalised and personal, shared and private, involving the discovery of forms and their communication [1]. For Fraser and Henmi [1] the drawing activity in design process lies between the imagination of the designer and the design of a product. According to them, drawings are more than passive recipients of their authors’ action. ‘Drawing intervenes between an author and her or his ideas being considered a third presence (p viii)’. In this sense, drawing is not a transparent translation of thought but a medium which influences thought just as thought influences drawing.

In architecture it is well known that different stages of the design process are associated with different types of drawings. Every stage of the process of designing and realizing architecture will generate its own appropriate type of drawing. Early in the design process, loose rough sketches can convey an abstract idea or sense of atmosphere. At a later stage, single line drawings are used to show simple relationships and layouts. As the design process develops, the drawings become more precise and to scale, defining the size, form and layout of the spaces. Gradually, wall thickness and more detailed elements, such as stairs and windows, are added until finally more shorthand technical conventions and dimensions are added to the drawings. Such drawings convey precise information about the construction and materials to be used.

Visual representations are present in all stages of the design process, from early sketches to CAD-rendered drawings. What is relevant is the information about various different types of architectural drawings and their roles during different stages in the design process. Although the style of the drawings may vary from architect to architect, the level of information contained within each type of drawing is generally comparable.

Architects represent their ideas to better understand, test and develop them within their own design processes. Architects communicate in order to persuade, inspire and, perhaps most importantly, to reach a shared agreement (with contractors, clients, consultants, planners etc) about the nature of the built environment they are proposing to add to or alter. The process of making Architecture is one of continuous communication and representation. Although some communication and representation can be achieved verbally, architects rely heavily on visual skills. Their visual skills include drawing, model making, and the generation of virtual environments. Even within today’s world of electronic-imaging tools, drawing still remains at the core of their design and communication process. It provides them with a direct, versatile and intuitive way to communicate and embodies knowledge and skills that are fundamental to the generation of virtual and electronic images.

Architectural drawing can be described as a process of mediation between the internal concern, where the designer represents and understands the idea for him/herself, and the external concern - communicating and negotiating the idea with others. Therefore, drawings are used by the architect to represent more precisely the qualitative aspects of the design in order to progress to a more detailed and precise understanding of his/her design, and to communicate both qualitative and quantitative understanding of the design to the other people involved in the process.




1.1 - Types of architectural drawings
Architectural drawings have been analysed by several researchers [1, 2, 6-8] and basically belong to two different Projection Systems: Cylinder and Conical. What is relevant for this work is the information that depending on the angle of projection, this can result in various different types of architectural drawings. Fraser and Hemni [1] analysed architectural drawings and presented three types grouped according to the projections systems: orthogonal, axonometric and perspective drawings. Ching [7] also present the same three distinct types of drawing systems that he called: multiview, paraline and perspective drawings. Porter and Goodman’s [6] classification system also use these three types of drawings called: orthographic projections, axonometric and perspective. All these drawing systems result from the way a three-dimensional object is projected onto a two-dimensional plane of projection. For Ching [7] this is the central task of architectural drawing: representing three-dimensional forms and spatial environments on a two dimensional surface.

Orthogonal drawings are drawings where the projection lines are all parallels and orthogonal to the picture plane. The results are 2D drawings where only two dimensions are accurately measured in each drawing, as it uses two axes of measurement. In plan, the axes measure length and width, while in section and elevation the axes measure width and height. Ching [7] points out that ambiguity of depth is inherent in any orthographic projection as the 3rd dimension is flattened onto the picture plane. For him, one of the greatest advantages of using orthographic projections is to be able to describe facets of form parallel to the picture plane without foreshortening.

In order to understand the three-dimensional condition of a design from these orthographic drawings, it seems to be necessary to view several related orthogonal projections to mentally construct a three-dimensional model. That is why plans, elevations and sections are often studied and presented together as combined views. For this reason, the need for several orthographic projections is apparent, Ching [7] uses the term ‘multiview drawings’ to describe these series of orthographic projections necessary to fully accurately describe a three-dimensional object. Orthographic projection though vital to the work of an architect is an abstract and, at times, confusing method of drawing a 3-D environment. Also, any curved surface or sloped surface not parallel to the drawing plane will be foreshortened and will not resemble how they appear in reality – hence the strange distortion of a pitched roof in elevation.

Axonometric drawings depict the three dimensions – length, width and height -in a single drawing. In contrast with orthogonal drawings that use two dimensions in each construction, they use three axes for measurement. Porter [6] points out that axonometric drawings provides one of the most popular graphic vehicles in design currency. Porter [6] states that ‘it can bring the plan, elevation and section together in a quickly drafted and easily understood illusion of space’. It is important to clarify that the images that emerge from oblique projections are distinct from isometric views that are developed from orthographic projections. According to Ching [7], oblique drawings have a higher angle of view than isometric drawings.

Perspective drawings are constructed by projecting lines from a point representing a specific point of view. Moving this specific point of view and projecting lines from a different point will alter the result. In the perspective drawings, depth, length and width are all shown, relative to each other and relative to this specific point of view. The drawings give a sense of being there, depicting the quality of experiencing the building from that place. According to Ching [7], unlike the orthographic and axonometric projections where the projectors are parallels, in perspective, the projectors converge at this point of view. For him, these converging projectors in perspective give rise to the two principal pictorial characteristics of perspective drawings: convergence of parallel lines and reduced size with distance.

Each drawing’s type has virtues and advantages. All drawings select information in order to help and clarify specific modes of seeing. No drawing is a lesser drawing. A plan is not less than an axonometric because it concretises only two rather than three dimensions. Each drawing offers specific potentialities for organizing perception and understanding.

2 - TEACHING ARCHITECTURAL DRAWINGS
Teaching technical drawing skills in a school of architecture can be difficult to resource since it usually requires small group learning and lots of opportunity to practice, yet technical drawings are the foundation stone to architectural design and are essential to the process. Drawings skills remain at the heart of architectural activities. Recent research has show it to be the skill that most confirms the designers status in the eye of the client, and the professional bodies still insist that it is a demonstrable part of the student portfolio. In a professional discipline, the teaching of skills plays a central role, ensuring that students can apply the knowledge and values developed throughout the course. In particular, students need to acquire an increasingly wide range of communication skills. These are needed to meet the demands of contemporary professional practice, where they are asked to communicate in a variety of ways with a variety of people.

Usually, only in the first year course there are workshops and lectures related to drawing skills and it is recognized by both students and staff that this is far from ideal. Providing a growing range of workshops is a significant burden on departmental resources, particularly with the size of student cohorts that architecture attracts. In addition, dual course students have difficulty attending skill-focused workshop, due to their dense timetable and as a consequence sometimes struggle to meet the level of presentation skills required in the architectural modules. There is a real urgency, therefore, to identify alternative means to deliver/or support the teaching of communication

3 – THE INTERACTIVE TEACHING PACKAGE
The dilemma of architectural drawing is to represent a 3-D environment on a 2-D surface. Despite advances in electronic imaging this still remains true. Put very simply, to generate a drawing, we make a projection of the 3-D environment onto a 2-D surface.
Another way to think of this is to start with an object and extend ‘lines of projection’ from the object onto the 2-D ‘drawing plane’. Depending on the angle of projection, this can result in various types of drawing.


This learning package focuses on architectural technical drawing skills.
They are used by the architect to represent more precisely the qualitative aspects of the design in order that the designer can progress to a more detailed and precise understanding of his/her design and to communicate both qualitative and quantitative understanding of the design to the other people involved in the process. This learning package will provide an understanding of the principles and some of the drawing conventions (although these can vary across architecture offices and regions) and an opportunity for practice the acquired skills.



This Learning Package is concerned only with orthogonal cylinder projection, (Figure 1) where projecting lines are parallel to each other and perpendicular to the drawing plane.

Orthographic projection though vital to the work of an architect is an abstract and, at times, confusing method of drawing a 3-D environment.
Also, any curved surface or sloped surface not parallel to the drawing plane will be foreshortened and will not resemble how they appear in reality – hence the strange distortion of a pitched roof in elevation.


Figure 1: Orthogonal projection

This CD-ROM has been created to give the students the necessary information to be able to draw technically to a standard that will be acceptable for the rest of their college career (Figure 2).
It is designed to be used in two ways. First as an interactive learning package and second, as a revision resource. The students are free to work at their own pace, and revisit units if necessary, or skip them if they already know the information.
At certain points they are advised to revise certain sections before going on. This Learning Package uses the house and office designed by Sarah Wigglesworth Architects as its chief teaching tool. The building was completed in 2001 and is internationally recognized as being one of the most unique and challenging buildings of its time. It is best known for its unorthodox use of low-tech and domestic technologies combined with a radical approach to the subdivision and organization of space, relating private to public and work to home.


Figure 2: The interactive teaching package

2.2 - The accessibility feature
This Learning Package has tried to make this package as accessible as it can, and has followed accessibility guidelines.
It It has made available transcripts of the video clips. It has used a very clear typeface. It has provided a color picker in order that you can select the most comfortable screen for your eyes. It has sought to make the images provide as much information as possible, rather than using text. It
ItIIIiii believes that being able to work through the CD-ROM at your own pace is a very important accessibility feature.


This CD-ROM has provided a color picker to enable you to select from several backgrounds. You can also change the color of the background text. To do this, go to color chooser on the main menu.
We hope you find this package useful. It has included accessibility which it hopes will increase the use-ability of this package.

2.3 – The units


Unit 1 provides an introduction to technical representation. It includes on-screen quizzes designed for you to check your understanding before you continue to the next section. Unit 1 covers the background to drawing. It asks why architects need to draw and looks specifically at the role of technical drawing. It covers the basic principles that govern architectural drawing and gives you guidance on the materials and equipment you will need and how to set up a drawing.
Unit 2 looks at drawing buildings and unit 3 concentrates on drawing details - stairs, windows and doors. In units 2 and 3 you will need to produce drawings away from the computer at a drawing board. The unit 2 drawings will be handed in for feedback purposes to teaching assistants and the Unit 3 drawings will be formally assessed.

4 – THE EVALUATION

The first year students in the School of Architecture had two drawing workshops with Alex Menezes (Tutor) during the Spring term of 2004. At the first drawing workshop session for each group of students, the interactive teaching package The Drawing Workshop was introduced to them via a demonstration. There were 82 students involved in the drawing workshops and these were split into 4 groups. The students were given access to the interactive teaching package delivered on a Cd-Rom to use in their own time for the remainder of the term. The Cd-Rom was to supplement the material they were given in the face-to-face sessions and provide details of the tasks for both formative and summative assessment.
4.1. – Evaluation Approach
The purpose of the evaluation was formative to identify any technical issues with the Cd-Rom, if & how the students engaged with resource and whether using the resource had enhanced the students’ learning experience. A triangulation study was carried out involving a focus group and a questionnaire with both qualitative and quantitative questions. The focus group was held mid-term after the students had carried out their formative assessment based on the tasks detailed on the Cd-Rom. The focus group informed the design of a student questionnaire. The students were asked to complete the questionnaire at the end of the Spring term once they had completed the summative assessment.

4.2 – The analysis of the data
There were 82 students registered for the first year course relating to drawing. 10 students attended the focus group and 56 returned a questionnaire completed to varying degrees. From the questionnaire, 84% of students involved in the drawing workshop course deemed themselves to have some competency in using a computer. Only 3 students declared a special need in all cases relating to dyslexia; 2 out of 3 of these declared themselves competent computer users. The other stated they were not very competent. None indicated accessibility issues.

From the questionnaire and the focus group, 80% of respondents had used the package. The most common reason cited for not using the Cd-Rom was having no reason to use it since they could complete the tasks without it. When the students were assigned the task by the tutor they were given hardcopies of the print outs for the tasks; these are available on the Cd-Rom. This had to be done because printing from the Cd-Rom required connection to an A3 printer; not readily available to the students on this course. This may explain why some students perceived they did not need to refer to the Cd-Rom. From the questionnaire, 79.5% preferred to load the package on their own pc. The package was under-utilized in the School of Architecture computing rooms. Although some students commented that if the computers in the drawing workshop on the design studio could run the package this would help them seek help from the Tutor for queries directly relating to the package. Also, this would realize the intended use when designed i.e. that the students could draw and have access to the package simultaneously. 60% of the students at the focus group thought the package would be more widely used if this were the case.

For the design ratings, the students were least impressed by the navigation and most impressed by the visual quality. The frequently occurring suggestion for improvement by the students was the navigation of the Cd-Rom. The package had been designed to be used in a linear fashion. However, the majority of respondents to the questionnaire 94.9% preferred to use the package to find specific information. At the focus group, only 20% had used the package in a linear fashion. From the questionnaire, 100% of the respondents stated that the package had some success in enhancing their learning experience. Also for some specific topics, the respondents were asked to assess the effectiveness with which the package introduced these topics. In all cases, the respondents were again very positive i.e. for the topic why architects draw 90.9% thought this topic was reasonably well introduced, with 84.1% thinking the same for the topic how to use drawing materials and 90.9% for the topic drawing details for doors, windows, stairs.

The students were especially complementary about the Tutor, Alex Menezes, and his style of teaching. Some students commented that it was important that the Cd-Rom did not replace the tutor but would be in addition to face-to-face teaching within the workshop environment. In the questionnaire, 35 respondents provided various positive comments on what they would recommend. The most frequently occurring were the multimedia elements i.e. the video clips & animations (13 comments).
4.3 - Further actions required/ recommendations
The School of Architecture should consider upgrading at least one of the computers in the drawing workshop on the design studio so that the students could have access to the package whilst drawing. This would also assist the students in getting help more easily from the tutor, if present, when experiencing problems with the package. If some computers could be upgraded then this would allow the students to use the package as intended i.e. being able to draw and use the resource simultaneously.
5 – CONCLUSION AND RECOMMENDATIONS
The Cd-Rom needs to be reworked to address the issues for the navigation and also to take into account that the students are using the package to find specific information rather than using it in a linear fashion as the original design intended. The resource was not originally designed to be used to replace the drawing workshop tutor. How are the students to access the package & where? Are the students expected to use the package on their own laptops/ PC’s within the drawing workshop on the studio?

5.1 – Some recommendations
It is important that the interactive teaching package (ITP) is demonstrated in class and students are encouraged to use it. The Tutor/Lecturer needs to ensure the plug-in (i.e. QuickTime version 5) is loaded on the presentation computer so that the full functionality of the ITP can be demonstrated. It is important, to some of the students, that the interactive teaching package does not replace the Tutor. This was also reflected in the feedback on what had helped the students most in developing their drawing skills – 80% had found the advice from the Tutor the most helpful. The ITP was designed to be used in an environment where there were computers and drawing boards available with Tutor support for formative feedback. Hence, the ITP is not designed to be used as a stand-alone resource. The current set up with computers in one location and drawing boards in another is not ideal. 60% of students felt that the ITP would be used more if for example there were computers available in the drawing workshop on the studio along side the desk space to do the drawing. Unfortunately, the existing computers are not high specification to run the ITP at a reasonable speed; hence some or all of these computers need replacing. It is important that the students are made aware repeatedly of where the ITP is available that they can load it onto their own computers. Students had received a handout with these details from the Tutor during the first drawing workshop.
5.2 – Findings from questionnaires
A questionnaire with 20 questions covering aspects of user friendliness, process of engagement with the resource, context of use and benefits for users was distributed to the first year students at a dedicated session. 56 questionnaires were completed to varying degrees.

5.2.1. Competency of 1st year cohort: In order to assess the competency of the 1st year cohort with respect to their prior exposure to some aspect of drawing, they were asked if they had previously carried out any technical drawing prior to starting their course in the School of Architecture. 48% of 56 respondents stated they had done technical drawing previously. (Utilization of this information in cross-tabulation of the data is beyond the scope of this evaluation report but could be an interesting further study). With respect to their competence in using a computer, 84% of the 55 respondents considered themselves to have some competency. This could be expected given that present day students have had exposure to computers within school.

5.2.2. Special needs & accessibility issues: Anecdotal evidence from the staff of the School of Architecture suggested that there is a high incidence of dyslexia among their students. It was considered important to ascertain whether this was true for this cohort of students. Only 3 out of 56 respondents declared a special need, in all cases relating to dyslexia. When they were asked about any accessibility issues when using the package, 2 said “No” and the 3rd didn’t reply.

5.2.3. Use of the interactive teaching package: 80% of 55 respondents had used the package and 80% of 45 respondents had used the package more than once. This information was encouraging and the high level of more than once usage suggests the students found the Cd-Rom beneficial on the first use and hence revisited it.

The reasons specified for not using the package are shown in figure 1. These results show that the most significant reason for not using the package was that some students (5 out of the 11) perceived that they had no reason to use the package for the tasks assigned. When the students were assigned the task by the tutor they were given hardcopies of the print outs for the tasks; these are available on the Cd-Rom. This had to be done because printing from the Cd-Rom required connection to an A3 printer; not readily available to the students in this course. This may explain why some students perceived they did not need to refer to the Cd-Rom. The only other reason given for not using the package other that those shown in figure 3 was due to technical problems when the student ran the package on their own pc.

Figure 3 Students' reasons for not using the interactive teaching package

When the students were asked if they needed any extra support in using the package. The majority 86% said no. Of those that said yes, they mainly (5 respondents) wanted extra help from the tutor.

Table 1 shows how the respondents rated various aspects of the design of the The Drawing Workshop Cd-Rom.

The results indicate that the navigation was rated the poorest. This is also elaborated on in the free form comments by the students when asked what elements of the package would they improve. 60.7% (17 out of 28 respondents) made negative comments about the navigation. Despite the navigational issues, the 90.9% of 44 respondents rated the ease of use as being OK or better. The respondents were most impressed by the visual quality. When asked to comment on what elements of the package they would recommend, 13 out of 34 respondents mentioned the 3D-animations and/or the video clips.

5.2.4. Process of engagement with the Cd-Rom & benefits for users: The students were asked if they viewed the Cd-Rom more than once to ascertain their level of interest in the package. 80% (i.e. 36 out of 45 respondents) stated they had viewed the package more than once. It was important to find out how the students had engaged with package. It had been designed with the purpose of being used in a linear fashion where the students were expected to work from the start to the finish.

The most popular way to engage with the package was to try to find specific information 94.9% (37 out of 39 respondents). The least popular was working in a linear fashion 35.3% (12 out of 34 respondents). Given the package had been designed to be used in this way, this is concerning. Especially since the package does not have a complete hot-linked site map so finding specific information would be challenging with the cumbersome navigation. Despite these issues the response from students when asked how successful was the package in achieving an enhanced learning experience for users, 100% were positive.

They were also asked to assess the effectiveness with which the package introduces key topics presented in the package. These topics were why architects draw, use of drawing materials and drawing details. In all cases, the respondents were again very positive.

REFERENCES

1. Fraser, I.H., R., Envisioning Architecture: an analysis of drawing. 1994, New York: Van Nostrand Reinhold.
2. Herbert, D., Architectural Study Drawings. 1993, New York: Van Nostrand Reinhold. 136.
3. Purcell, A.G., J., Drawing and design Process. Design Studies, 1998. 19(No 4): p. 389 - 430.
4. Goel, V., Sketches of thought. 1995, Cambridge: MIT press. 279.
5. Lawson, B., How designers think - The design process demystified. 3ed.Vol.1. 1997, Oxford: Architectural Press. 318.
6. Porter, T. and S.G., Architectural Graphics. 4ed.Vol.1. 2003, New York: John Wiley and sons, Inc. 215.
7. Ching, F., Architectural Graphics. 4ed.Vol.1. 2003, New York: John Wiley and sons, inc. 215.
8. Menezes, A., Sketching and visual perception in conceptual design, in Architectural Studies. 2005, The University of Sheffield: Sheffield UK. p. 270.
9. Rossiter, D. (2004), P121 Focus group on The Drawing Workshop Interactive Teaching Package, Internal report, LDMU, The University of Sheffield, April 2004.

ABOUT THE AUTHOR
Alexandre M. Menezes, (Ph.D.- The University of Sheffield/UK), is an Adjunct Professor in the Department of Projects, School of Architecture, Federal University of Minas Gerais, Brazil. He is an Adjunct Professor in the Department of Architecture and Urbanism of Catholic University of Minas Gerais, Brazil. He is also a Titular Professor in the Faculty of Engineering and Architecture of Fumec University, Minas Gerais, Brazil.
His research interests are in Design creative process and Education, Virtual Reality and Applications of IT to architectural design.
He can be reached by e-mail: ammenezes@terra.com.br, by phone: +55-31-2369.1812 or through postal address: Escola de Arquitetura UFMG, Rua Paraíba 697 Funcionários - BH - MG / Brazil.

SKETCHING AND VISUAL PERCEPTION IN CONCEPTUAL DESIGN

Alexandre M. MENEZES1
School of Architecture, Federal University of Minas Gerais – EA.UFMG/ Brazil
Departament of Architecture and Urbanism, Catholic University of Minas Gerais – DAU.PUCMinas/ Brazil
Faculty of Engineering and Architecture, Fumec University– FEA.FUMEC/ Brazil


ABSTRACT: This research is concerned with conceptual sketches, visual perception and verbal description. Firstly, it focuses on the role of sketching in conceptual design and begins to question why conceptual sketches are considered a good medium for reflective conversation with one’s own ideas and imagery. Secondly, it focuses exclusively on the mental process involved in the analysis and verbal description of conceptual sketches. The empirical study examines how novice and expert designers might perceive different things from the same conceptual sketch and thus use different verbal descriptions, and what this might reveal about their different approaches to design. For this reason some experiments on visual perception, conceptual sketches and verbal description were conducted with expert and novice architecture students. The main objective is to verify to what extent the use of formal references such as line, square or circle and symbolic references such as describing a circle as a sun or a long oval as a sausage, help to understand how designers might think with sketches, while searching for a specific design solution. It also investigates which of the two types of images (non-architectural and architectural sketches) present greater potential for allowing the use of formal and symbolic verbal references, and why. The results show that, on average, the expert group used more formal and symbolic verbal references per minute than novices while describing the same images. The results also show that the non-architectural sketch was judged as easier to describe than the architectural one and gave rise to the use of more symbolic references. This can be seen to confirm earlier work suggesting that we find symbolic descriptions easier and more powerful than formal ones. The results also suggest that the expert students were more able to employ symbolic references to architectural concepts than the novice students. However, in many other respects there were few differences between the groups. This may in part be due to the limitations of the empirical methodology employed.
Keywords: sketching; visual perception; design cognition; drawings
1 – INTRODUCTION
In the conceptual stage of the design process, it is usual to find the use of some forms of graphic representation such as conceptual sketches and abstract diagrams. These conceptual sketches and diagrams are different from any other type of drawings employed by designers [1-3]. Some of the sketching does not follow ideas in the mind but instead, precedes them. In other words, designers quite often engage in sketching not to record an idea, but to help generate it. This is the kind of sketching this work refers to as conceptual sketching.

Some researchers [2, 4-9] have suggested that designers can see more information in the sketch than was invested in its making. It appears that designers discover new information and features in sketches as they are being made. This seems to allow designers to look at them from different points of view, especially in the early stage of the design process. Some sketches appear to provide visual clues for extracting new thoughts for the current design problem and for future use. However, it seems that designers only dynamically associate sketch marks with meanings when the association is needed, not when the marks are put down [7, 10].

Conceptual sketches seem to support the phenomena of emergence and reinterpretation during the early design activity. Emergence refers to new thoughts and ideas that could not be anticipated or planned before sketching. Reinterpretation refers to the ability to transform, develop and generate new images in the mind while sketching. Several researchers [9, 11-16] have suggested that the production of design ideas appears to depend upon the interaction with conceptual sketches. Perhaps the first step in understanding the designer’s mental interaction with conceptual sketches is examining what he/she can perceive while looking and describing sketches, and specially, how novices differ from experts on this.

1.1 – Novice and expert designers
A common ground from the literature about design expertise is that experts access different types and amounts of knowledge during the process of reinterpretation [12, 13, 17-19]. The results of several experiments show that practicing architects are more adept at perceiving functional features from the perception of visual features than students of architecture or non-architects. The interaction between novice and expert designers and conceptual sketches has been the subject of various research investigations [4, 11, 12, 15, 19, 20]. According to them, sketching appears to be not as helpful for novices as for experts designers and has helped experts for the purpose of developing new ideas, but failed to do so for novices. The objective here is to investigate differences in the way novice and expert architects interact with conceptual sketches.

This research also examine if expertise is related to the use of analogical reasoning while describing, and if so, how. One way to approach this problem is by asking what they see and perceive while looking at conceptual images. For this reason, this research intends to invite novice and expert architecture students to describe what they can see while looking at the same images. The question that might be asked is how they use knowledge and memory to create analogies when describing what they are seeing. The outcome may reflect differences in content and meaning of the same images between the two groups.

1.2 – Memory and precedents in design
The use of precedents to solve design problems seems to be central to the development of the design process, and one of the most important things for a designer. The use of precedents and analogical reasoning are strategies of which skilled designers heavily use [9, 13, 19, 21, 22]. Design precedents might be previous solutions seen on visits or holiday and they are usually considered either whole or partial pieces of design. They are also frequently presented through images in magazines, journals, books, the Internet and television. The suggestion is that the more people have seen, experienced and absorbed, the more the frame of precedent expands. It seems that this availability of precedent knowledge is likely to promote design creativity and appears to be motivating research in this area.

Reasoning by analogy and using precedents have been recognized as cognitive mechanisms that have the potential to bring forth prior knowledge that can support the acquisition of new information [19]. This suggests that the use of analogy can improve the quality of design and, in the early design stage, it seems to be a helpful cognitive strategy to approach design problems. The use of precedents and analogies are likely to allow the phenomena of emergence and reinterpretation of new thoughts and to promote design creativity.

This research is interested in the way designers organize, store and recall perceived information, and how this might be related to emergence and reinterpretation of new thoughts while designing. There is evidence that knowledge and procedures relevant to solving a design problem seems to be retrieved from long-term memory and used in short-term memory. The long-term memory appears to work using symbols, meaning and concepts rather than images. The study of the designer’s mental interaction with conceptual sketches is appropriate to investigate these issues. Conceptual sketches appear to support the use of precedent and analogical reasoning, allowing emergence and reinterpretation during early design activity.

2 – OBJECTIVES
The main objective of this research is to verify to what extent the use of formal and symbolic references used by designers during the description of conceptual sketches help to understand how they might think with sketches while searching for a specific design solution. Formal verbal references are geometric and physical features in the drawing, such as lines, squares or circles. Symbolic verbal references are analogies for something else that is not in the drawing, such as trees, sausages or sun. The use of formal and symbolic references during the description process might reflect the way designers think and the way new thoughts emergence.

This research also would like to investigate whether expertise is related to the use of formal and analogical reasoning, and if so, in what way. The mode of thinking employed is obviously very much dependent on the nature of situation. Therefore, thoughts used during the description process may be different from thoughts used during the design process. However it is suggested that identifying and classifying formal and symbolic verbal cognitive actions during the process of interpretation and description of conceptual sketches could enable future research to gain an insight into the designer’s reasoning steps. This could probably support the study of how designers interact with their own conceptual sketches and, specially, how sketching could allow unexpected thoughts. Therefore, this research seems to have inevitable implications for design education and practice.

This study intends to contribute to the investigation of how and when to teach drawing skills to design students. There is a lot of evidence from other research [4, 13, 17, 23, 24] to suggest that designers are able to get benefits from drawings because they were trained to use them in the way required to design, thus facilitating emergence and reinterpretation allowing new design ideas, and those who have not been trained in this way have less benefit from them.

3 – HYPOTHESES FOR INVESTIGATION
Differences in the cognitive activities may result in the difference in performance. A high quality in description is not expected, but if experts use their prior experience and knowledge in approaching drawings, they should be both better at analysis and description of conceptual sketches than novices. Therefore, it is hypothesised that the quality of the description for the expert architecture students would be higher than for novices because of their ability in recognizing features in visual displays.

It is also hypothesised that experts use their memory and previous knowledge more effectively to create analogies using more formal and symbolic verbal references to describe what they are thinking. Expert students should be able to use more formal references to describe geometric features and physical composition of drawings, as well as symbolic references using precedents and analogies to something else external of the drawings. The use of formal and symbolic verbal references during the description process might reflect the way they think and the way new thoughts emerge. If this proves to be correct, this could enable future research to gain an insight into the designer’s reasoning process.

4 – EMPIRICAL RESEARCH
This research has developed an experiment with first year (novices) and last year (experts) architecture students related to interaction and description of conceptual sketches. The experiment requires architecture students to describe conceptual sketches to another student who cannot see the images, but must reproduce them from the verbal description. The subjects are invited to describe what they are seeing and the focus is to investigate differences in the way the two groups of students think with drawings, or at least, about drawings.

The question that might be asked is how they perceive and describe the same image, and especially, how they use formal and symbolic references to complete the tasks. The answer to this question seems to reflect differences in cognitive activities between the two groups of students. Although this is not a study of sketching during the actual process of designing, the output of this experiment is clearly the result of a mental synthesis process, an important activity in the design process.

4.1 – Subjects
A total of sixty architecture students were involved in this experiment. They were all from the School of Architecture at The University of Sheffield and they were divided into two equal groups - First Year and Diploma Year students. All subjects were volunteers who received neither payment nor course credits in return for their participation. All students were approached in the studio and the intention was find them in their own work place. Looking for the most spontaneous descriptions, this research decided not to inform the students about the experiment in advance. This might prevent them for preparing themselves to describe images in a specific way, which would probably camouflage the results.

4.2 – Experiment
The experiment is divided into thirty sessions. Each session involves two students called subject A and subject B, and is divided into different tasks. The voices are recorded and their action videotaped so that not only their description and sketching activity in the task, but also their pointing gestures and doubts can be visible. At the beginning of the experiment, subjects receive a set of general instructions about the tasks and procedures.

4.3 – Tasks
There are four different tasks: Two description tasks, one remembering task and one review task at the end of the session. During the description tasks subject A is shown the two different images separately (non-architectural and architectural sketches) and has to observe them for later verbal description to subject B. Subject A can look at the image while describing, since the experiment’s interest is not on how he/she memorizes the image but how he/she interacts with knowledge and memory to create analogies for interpretation and description of thoughts. Therefore subject A does not need to memorize the images but does need to describe them in his/her own way.

Subject B has to listen to the description and draw what he/she understood from that. Subject B cannot ask questions to subject A in order to better understand the descriptions and draw the image, and subject A cannot see what subject B is drawing. The decision to non-conversation between students was based on evidence from the pilot studies. According to these pilot studies, the conversation between subjects did not allow for a spontaneous and free description from the subject A, creating a strong tendency for formal and geometric verbal references and an inhibition for symbolic references and analogies. Therefore, in order to gain a better description, it was decided that subjects could not converse.

After the description tasks, there is a remembering task, where subject A is asked to draw from memory what he/she described to subject B. The duration of this task depends of each subject and there is no interference between the tasks. The review task is the last one. At the end of each session, subjects A and B are asked to view all the images and drawings produced and comment on the experience. Whilst watching their own videotape, subjects are asked to review the experience focusing on what, why and any doubts experienced while describing or drawing each portion of the sketches. The focus of this review stage is to identify the easiest and hardest sketch to describe and the reasons for this.

4.4 – Apparatus and stimuli
The experiment is designed for a specially prepared room divided into three parts. In one part, there is a table where subject A sees the two sketches. Camera 1 records subject A examining and describing the sketch. A workspace (desk and chair) with drawing material (paper A4-size, black pen) is provided for the subject B’s use in another part of the same room. There is also a workspace (desk, chair and control panel) for the experimenter’s use. The experimenter controls the video and sound through monitors (Figure 01). The sketch to be drawn is concealed from view in the workspace by a screen dividing the viewing and working areas. While subject B is sketching what he/she is hearing, two cameras are recording from different angles. Camera 2 focuses on the sketching area and subject B’s hands while Camera 3 is placed in front of subject B to register his/her movements and gestures. The subject must not feel the experiment is a test, but more or less like an interesting game with no concern for right or wrong responses. At the beginning of the experiment, participants receive a set of general instructions about the tasks and specifics instructions to each subject.

4.5 – Images
There is a very general agreement that abstract representations seem to facilitate the use of analogy [25-28]; therefore the images must be abstract and not formal representations of known things. These types of images can be compared with Rorschach cards, which, due to the complexity of their shapes, are interpreted in many different ways by those who contemplate them. The images used in the experiment belong to two different groups: non-architectural and architectural sketches. Basically, the architectural sketch belongs to the design context, that is, to the process of searching new thoughts for a design solution. The non-architectural sketch belongs to an art context and does not relate to design. In order to facilitate the interpretation of the data and allow comparisons between groups, this study decided that all subjects must describe the same images. The sketches must be from other authors than the participants. The non-architectural image is a sketch from Paul Klee/1939 (Double Island) and the architectural one is a sketch from Mies van der Rohe/1935 (Hubble House study). The reason for this is to allow participation of non-architects in the same conditions as architects and compare the groups.

The reason for using these images was to investigate how they might give rise to both formal (geometric and physical features) and symbolic (analogies to something else) references in the descriptions, and why. The images are described separately and subjects have some time to observe them to create analogies before verbal description. It is expected that a variety of displays will emerge in imagery and its description may be equally diversified.

4.6 – Handicap and limitations
This section is concerned with the limits of the methodology developed and presented in this study. Some limits represent potential problems that can influence the results and conclusions. For this reason, some of them are identified here for further analysis and possible future corrections. The first limitation is related to the procedures of the experiment. Such procedures (inviting people to describe what they are seeing) need to be applied and analyzed with care. They tend to confuse the process of discovery with that of expression or communication of ideas. For example, a person might be skilled at generating ideas, but poor at reporting or describing them. This is the main handicap of protocol analysis in design.

The experiment was designed to study the thoughts involved in the interaction and description of conceptual sketches, and not to examine the actual sketching activity during the design process. Thoughts used during the design process may be different from thoughts used during the description process, and this can represent a mistake in the methodology. However, as established, if it is possible to identify and classify verbal cognitive actions used during the process of interpretation and description of conceptual sketches, this could support future research on designer’s reasoning process.

Another limitation seems to be the use of only two images in the experiment. Ideally we would like to use a large number of images, but the evidence from the two pilot studies strongly suggested this was unpractical within sensible lengths of experimental sessions. According to the pilot studies, two images seem to be a comfortable limit for spontaneous description in one session. Therefore, it was decided to use only two images, in order to allow for a better and more comfortable description. The specific culture of the students certainly represents other limits for this research. The different cultures of the students can influence the descriptions and the use of formal and symbolic references. Some foreign students mentioned difficulties with the language and not with the analysis of the images. As the focus of this research is concerned with the description and verbal references used, this clearly represents a disadvantage and a limitation for the findings.

5 – ANALYSIS OF THE PROTOCOLS
Many systems for describing and analysing design protocols have been developed over recent years [12, 29-32]. Any system of protocols subdivision must to some extent depend upon the overall paradigm used to describe the design process. It must be assumed that this will also apply here in analysing descriptions of images. The method developed in this study was adapted from the analysis method proposed by Suwa and Tversky, and Suwa, Purcell and Gero [12, 30]. It is based on the cognitive actions of subjects and intends to inspect their thoughts and behaviour on perceiving, remembering and describing conceptual sketches. As many previous protocols analysis methods have done [9, 13, 30] this study used retrospective reporting that employed both segmentation and encoded categories of cognitive actions. To support and supplement the verbal protocols, the analysis adopted the visual data from videotapes, which had recorded participant’s pointing gestures in reporting.

The verbal data were the main target of this analysis. They were collected from video and audiotapes of the experiment and are composed of thirty sessions and sixty descriptions. All sessions and descriptions were analysed separately. Clearly, to make sense of these protocols they need to be broken down into segments, which can be categorized and compared. This will also enable an analysis of sequence and proportion of events in the protocol as a whole. However, a key problem here is exactly how to subdivide the protocols into segments.

5.1 – Segmentation
It appears that a fruitful way of analysing a design process is to decompose an entire process into its smallest components and to focus in the links among these components [11, 12, 30-32]. According to Gero and McNeill [31], the designer’s activity can be considered as consisting of a sequence of actions, what they called micro strategies. These micro strategies seem to be similar to the concept of segment, presented by Suwa and Tversky [12]. It appears that the number of different segments that can be identified in a design process is dependent on both the designers experience and on the complexity of the problem. Bilda and Demirkan [32] also agree with others and argue that each designer’s section has a different number of segments, depending on variables like the designer’s way to problem solving, procedure of decision making, learning effects and so on.

This study considers two basic ways to segment design protocols. The first is to divide protocols based on the subject’s intention. A change of subject’s intention or the contents of their thoughts or their action flags the start of a new segment. Consequently, a single segment sometimes consists of one sentence, and sometimes of many [11, 12]. In this way, a segment whether consisting of one sentence or many, is defined as one coherent statement about a single item. According to Goldschmidt [11] a segment, a ‘design move’, is an act of reasoning which presents a coherent proposition pertaining to an entity that is being designed. Therefore, an entire protocol for a subject could consist of several sentences or segments. Another way is to divide protocols based on verbalization events such as pauses, intonations as well as syntactic markers for complete phrases and sentences. Therefore, pauses or syntactic markers flag the start of a new segment. In this case sentences or phrases or even fragments of phrases will be the segment [33]. Because of the objective of the research, the second way is adopted in the analysis. So a segment is defined based on verbalization events as phrases, sentences and even their fragments. The focus is to investigate how subjects use their knowledge and memory to create analogies and references to describe what they are seeing and thinking.

5.2 – Cognitive actions categories
A segment could include several cognitive action categories. Suwa and Tversky [12]initially suggest that segments can be categorized based on many cognitive actions that depend on the types of information they utilise. However Suwa, Purcell and Gero [30] suggest a richer epistemology of these categories classifying them into four subcategories: Physical; Perceptual; Functional and Conceptual. Based on this previous research, this study intends to determine a set of cognitive action categories into which the segments could be cast. It is not claimed that the cognitive action categories studied here cover all the cognitive actions of the participants, but it was possible to analyse all the sessions in terms of these cognitive action categories proposed. Therefore, two groups of cognitive actions were established: Physical and Verbal. This research concentrates only on the analysis of verbal cognitive actions used by the participants during the task. However, in the videotapes it is possible to see a strong link between verbal and physical cognitive actions, which suggests a very interesting field for new research.

The verbal cognitive action category considers that the subject solves the problem in terms of general, features and reflective descriptions. General references are related to paper information (A4, portrait or landscape), to size (big, small, cm, mm), to spatial relations (left, right, above, below), to general view (quantity or grouping) and to conclusive comments (‘that’s all’; ‘that’s the best I can’). Feature references are divided in two groups: Formal and Symbolic. Formal references are related to physical and geometrical characteristics. They include descriptions as square, oval or line. Symbolic references are related to analogies and elements that are not represented in the drawings. They include descriptions as box, sausage or wall. Reflective references involve judgement as difficult, easy, hard or simple. They also involve remembering (‘that I told earlier’, ‘remember that’, or ‘you just drew’), reflecting (‘I think’, ‘I hope’, ‘that’s the best I can’, ‘that’s all’) and recapitulating (‘I’ll try again’, ‘you should have’ or ‘it’s basically composed’).

6 – RESULTS AND DISCUSSIONS
The most immediately feature of these results is the enormous variety in responses and it was expected in this type of experiment. This work supports Bartlett and suggests that uniformity and simplicity of stimuli are no guarantee of uniformity and simplicity in response, particularly at the human level [34]. There is no doubt that the same stimuli are different for each subject, and obviously the records made in recall are different also. Two general patterns emerged from the results. First, few statistically significant differences between groups and sketches were found when compared on average. Second, large variations between individual subjects were found related to many of the issues. For these reasons, both an analysis per group on average and an alternative analysis using a comparison between individual subjects were conducted. All the results taken together present an overview regarding the groups and sketches.

This lack of significant differences was surprising and both unexpected and interesting result, as it is reasonable to expect differences between the two groups. However, some reasons as to why these results should be treated with caution will be presented comprehensively later in this study. There are however some important statistically significant differences between the groups related to the number of segments per minute, the number of verbal cognitive actions per minute and the use of formal and symbolic references while describing the same images. The statistically significant differences found enabled further analysis on the interaction of description, the image described and the drawing produced between the two subject groups.

6.1 – Why were there fewer statistically significant difference between groups?
No statistically significant difference was found related to description times, number of segments, number of verbal cognitive actions, and final ranking of sketches. These might be seen to be surprising and interesting results that appear to bring some views expressed in the design literature with respect to differences between novice and expert designers into question.

There are at least two ways in which to interpret these findings. First, this suggests that perhaps there is no significant difference between the two groups related to these issues. The experiment was designed to examine different thoughts involved in the process of description of conceptual sketches, and not in the actual process of sketching and designing. It appears that the most significant differences between these two groups – novices and experts – could be the thoughts involved in the process of sketching while looking for a specific design solution, and not describing a sketch within a non-design context. The second way to approach these findings could be ask to relevant questions related to the methodology and procedures adopted in this research.

The first question could be related to the experiment itself. The experiment focused exclusively on the mental process involved in the interpretation and verbal description of conceptual sketches, and not on the actual sketching activity neither on the design process itself. However, the tasks clearly involved mental synthesis, as participants were asked to analyse the images and describe their thoughts. Mental synthesis is considered to be fundamental for any design activity. If mental synthesis is one of the core aspects of design process, then expert design students should be better at both analysis and description of conceptual sketches than novices. Was this research wrong in assuming that novices would do these tasks differently to experts?

Another possible explanation could be related to the subject groups. Only architecture students formed the groups, and even first year students might be seen to belong to the same culture. This probably represents a limitation for the findings. It seems reasonable to suggest that a major difference could be obtained between very expert architects with at least 20 years of professional practice and novices from a population of first year law students with little sketching experience.

According to previous cognitive literature, individual or common interests could also affect performance during the description tasks (Bartlett 1950). At the time of the experiment, First Year students were much easier to invite to participate than Diploma Year students. Expert students were heavily involved with other work and preoccupied in the studio. Another explanation could be related to the standard of students, which was not matched between groups. It is possible for example, that the first year students were the top students of the group and the diploma students were not. However, as it was difficult to find a clearly relevant way to identify the better students, they were randomly invited.

7 – CONCLUSIONS AND IMPLICATIONS
Evidence from both cognitive psychology and design literature supports the idea that architects, especially in the conceptual stages of the design process, have a strong interaction with their own sketches. This interaction with drawings seems to be more relevant to designers than the physical skill to draw. There are some studies that already indicate what role sketching may play in design [11, 14, 15, 17, 20, 35, 36]. However, there have been a small number of empirical studies that have focused on the role of these representations in the early design process and, despite their importance sketches seem to have a perceived low status.

This research revealed that expert architecture students used more verbal cognitive actions per minute than novices while describing the same images. This suggests that the way they describe and the way they use formal and symbolic verbal references might reflect the way they think and the way new thoughts might emerge during the interaction with sketches. If this is right, this could support future research to approach the designer’s reasoning process in a more rational and critical way. The results appear to suggest that the designer’s interaction with sketches may be, in part, tied to the facility to associate them with something else using analogy. However, there is no evidence yet if this is also true in a design context and this is clearly indicative of the next step to examine.

7.1 – Future work
Because of the objective of this research, it concentrates only on the analysis of verbal cognitive actions used by the participants while describing the images. However, in the videotapes it is possible to see a strong link between verbal and physical cognitive actions, which suggests a very interesting field for new research. The question that might be asked is if there are connections between the participants’ mental activity and their body language while analysing and describing conceptual sketches. If yes, what might this suggest about mental synthesis, body language and sketching activity during the design process? Are there differences between the two groups and the two images?

This research focused on the participants as a group and did not deeply analyse just one subject separately. Based on the results, it seems to be possible to investigate the interaction of the best drawing produced, that is, the one that got a better rank from the referees, and the description that it was originated from. Is the better rank related to the length of the description or to the number of verbal cognitive actions used by the subject? Is it related to the number of formal and symbolic references used during the description? The longest and the shortest descriptions and their influence in the drawings produced could also be examined. The descriptions that used more and less number of verbal cognitive actions, more and less formal/symbolic references and their impact on the drawings produced could be compared.

During the experiment the participants were required to remember and to draw by memory what they described. However, no analysis was conducted to investigate the relationship between remembered information and its previous description. Did the subjects remember the images in the same sequence as they described them? Is there any connection between the way we describe things and the way we remember them? If yes, how can this help to understand how designers’ might remember relevant information while searching for a design solution? What are the differences between novice and expert designers related to this? All these considerations suggest interesting fields for new research.

7.2 – Future implications
This research suggested that identifying some verbal cognitive actions during the process of interaction and description of conceptual sketches could support future research into the designer’s reasoning process while sketching, and might inform as to how they approach design. This could also help to study how designers interact with conceptual sketches and how they might use drawings to allow new and unexpected thoughts to emerge. Therefore, the preceding discussions seem to have inevitable implications for design education and practice, implications that are essential for researchers to address and articulate.

This research intended to contribute to the investigation of how and when to teach drawings skills to designer students, and especially, how to use conceptual sketches to allow unexpected ideas to surface while sketching and examining them. The results of this study suggest that the facility to associate the sketches with something else seems to promote the interaction with them. These appear to be fundamental issues for teaching drawings skills on schools of architecture. However, there are some questions that seem to remain unanswered. What are the implications of this on CAD? Can computers also support this early design activity?

The general agreement between researchers seems to suggest none really intend to completely replace freehand sketching at the conceptual stage [7, 12, 20, 37-40]. There is no reason to assume that, if emergence and imagery can be amplified using sketches, they also can be further amplified using a computer. This research intended to contribute to the better understanding of how designers think, perceive and describe sketches, and then, motivate new research for computational tools that possess the functionality of enriching perception. The suggestion was that such computer tools should be intuitive and their use should not require specialized knowledge to facilitate emergence and reinterpretation.

It can be assumed that free hand sketching is still prevalent in the conceptual phase of design, and computers can support freehand sketch activity, but more work and more research is needed. Inevitably the new generation of computers should hold enough knowledge to be able to interpret conceptual sketches and to approach design problems. However, it seems to be necessary that these computer tools allow designers to communicate with them in a much more natural form of language and they should be able to infer meaning and intention and then, they could indeed be a useful partner in the design studio. Until that time, this study is in agreement with Lawson and concludes that computers can assist with various jobs for people in design, but whether this can really be called computer-aided-design remains questionable [35].

8 - REFERENCES

1. Fraser, I.; Hemni., R., Envisioning Architecture: an analysis of drawing. 1994, New York: Van Nostrand Reinhold.
2. Herbert, D., Architectural Study Drawings. 1993, New York: Van Nostrand Reinhold. 136.
3. Herbert, D., Study drawings in Architectural Design: Their proprieties as a graphic medium. Journal of Architectural Education, 1988. 41(2): p. 26 - 38.
4. Verstijnem, I.H., J.; Leeuwen, C. ; Hamel; Goldschmidt, G., Sketching and creative discovery. Design Studies, 1998. 19(No 4): p. 519 - 546.
5. McGown, A.;Green.G.R., P., Visible ideas: information patterns of conceptual sketch activity. Design Studies, 1998. 19(No 4): p. 431 - 453.
6. Schon, D.Wiggins., G., Kinds of seeing and their function in designing. Design Studies, 1992. 13(No 2): p. 135-156.
7. Goldschmidt, G., On visual design thinking: the vis kids of architecture. Design Studies, 1994. 15(No 2): p. 159 - 174.
8. Dorst, K.; Cross, N., Creativity in the design process: co-evolution of problem-solution. Design Studies, 2001. 22(No 5): p. 425 - 437.
9. Suwa, M.;Gero., J.; Purcell, T., Unexpected discoveries and S-invention of design requirements: important vehicles for a design process. Design Studies, 2000. 21(No 6): p. 539 - 567.
10. Kramer, A. Translucent Patches: Dissolving Windows. in UIST'94. 1994. New York: ACM.
11. Goldschmidt, G., The Dialectics of Sketching. Creativity Research Journal, 1991. 4(No 2): p. 123 - 143.
12. Suwa, M.andTversky, B., What do architects and students perceive in their design sketches? A protocol analysis. Design Studies, 1997. 18(No 4): p. 385 - 403.
13. Kavakli, M.; Gero, J., Sketching as mental imagery processing. Design Studies, 2001. 22(No 4): p. 347 - 364.
14. Tovey, M.P., S.; Newman, R., Sketching, concept development and automotive design. Design Studies, 2003. 24(2): p. 135 - 153.
15. Lawson, B., Design in mind. 1994, Oxford: Architectural Press. 146.
16. Robbins, E., Why Architects Draw. 1994, Massachusetts: The MIT Press. 315.
17. Kokotovich, V.; Purcell, T., Mental synthesis and creativity in design: an experimental examination. Design Studies, 2000. 21(No 5): p. 437 - 449.
18. Kavakli, M.;.Gero, John S., The structure of concurrent cognitive actions: a case study on novice and expert designers. Design Studies, 2002. 23(No 1): p. 25 - 40.
19. Casakin, H.G., G., Expertise and the use of visual analogy: implications for design education. Design Studies, 1999. 20(No 2): p. 153 - 175.
20. Goel, V., Sketches of thought. 1995, Cambridge: MIT press. 279.
21. Goldschmidt, G., Creative Architectural Design: Reference versus Precedence. Journal of Architectural and Planning Research, 1998. 15(No 3): p. 258 - 270.
22. Lawson, B. The context of mind. in Designing in context. 2001. Delft: DUP science.
23. Larkin, J.S., H., Why a diagram is (sometimes) worth ten thousand words. Cognitive Science, 1987. 11: p. 65 - 99.
24. Purcell, A.G., J., Drawing and design Process. Design Studies, 1998. 19(No 4): p. 389 - 430.
25. Arnheim, R., Visual Thinking. 1 ed. Vol. 1. 1969, Los Angeles: University of California Press. 345.
26. Arnheim, R., New essays on the psychology of art.1986, London: University of California Press, Ltd. 331.
27. Gregory, R., Eye and Brain: The psychology of seeing. 5ed. Vol.1. 1998, London: Oxford University Press. 277.
28. Robertson, I., The mind's eye. 2002, London: Bantam Press. 271.
29. Dorst, K.;.D., Judith, Comparing paradigms for describing design activity. Design Studies, 1995. 16(No 2): p. 261 - 274.
30. Suwa, M.; Purcell, T.; Gero, J., Macroscopic analysis of design process based on a scheme for coding designers' cognitive actions. Design Studies, 1998. 19(No 4): p. 455-483.
31. Gero, J.M.N., T., An approach to the analysis of design protocols. Design Studies, 1998. 19(1): p. 21 - 61.
32. Bilda, Z.D., H., An insight on designer's sketching activities in traditional versus digital media. Design Studies, 2003. 24(1): p. 27 - 50.
33. Ericsson, K.S., H., Protocol analysis: verbal reports as data. revised 1983, Cambridge: MIT press.
34. Bartlett, F., Remembering - A study in experimental and social psychology. 2 ed. Vol.1. 1950, London: Cambridge University Press. 817.
35. Lawson, B., How designers think - The design process demystified. 3 ed. Vol.1. 1997, Oxford: Architectural Press. 318.
36. Rodgers, P.; Green, G. ;McGown, A., Using concepts sketches to track design progress. Design Studies, 2000. 21(5): p. 451 - 464.
37. Gross, M., The Electronic Cocktail Napkin - a computational environment for working with design diagrams. Design Studies, 1996. 17(No 1): p. 53 - 69.
38. Tovey, M., Styling and design: intuition and analysis in industrial design. Design Studies, 1997. 18(No 1): p. 5 - 31.
39. Tovey, M., Drawing and CAD in industrial design. Design Studies, 1989. 10(1): p. 24 - 39.
40. Lawson, B., Book review - Sketches of thoughts. Design Studies, 1997. 18(No 1): p. 129 - 130.

Tuesday, January 16, 2007

Lecture 1: brazilian colonial architecture. A perspective of urban planning history in Brazil

Hi rita,
Here are the summary notes for Lecture 1.
Regards,
Monica.

BRAZILIAN COLONIAL ARCHITECTURE _ A PERSPECTIVE OF URBAN PLANNING HISTORY IN BRAZIL


Urban planning is the result of the relationship between architecture and politics
Here architecture is always an ideological construct
Metropolis politics consists of two elements:
Strategies (government), and
Participation (inhabitants)

Urban planning and design: consider the strategies to address the specific requirements of State (infrastructure/ investments) and population (culture and everyday life expressions)
History and urban history are made up of everyday life; culture can be identified as a separate structure

Curitiba Case Study
Jaime Lerner identifies the difficulties with the political positions in architecture
There is no formula for getting through red tape. It requires a specific action and a specific process of innovation, hence there is no pré-determined method for urban planning action
The premise of urban planning is that it is an ongoing and changing condition
Lerner also discusses the specific problems of transportation, environment and education
To address these problems a comparison must be drawn between developed and undeveloped countries and also of the similarities or the persisting problems they face
The idea of children knowing, drawing and being educated about their city; so it is not just the architect that understands the city but the people that dwell within it
He also describes urban planning as a political and not as a physical premise – his fundamental application of the principle:
“space is always political – politics is always spatial”
Design must result in some action, the Marxist approach and understanding:
Urban life depends/ exists upon social life, here the Marxist approach is a reference for planning
São Paulo, Belo Horizonte, Rio de Janeiro, Brasília and Salvador are among the most dense and significant cities of Brazil. Curitiba in this sense is a secondary city and therefore was able to develop its urban planning
However Curitiba has an important relationship with Sao Paulo; where Curitiba is developed economically, culturally and socially within itself, its development has effected all the cities around it .

The Production of Space
Urban planning and design efficiency depends upon the commitment between the inhabitants and the builders
Inhabitants Demands
Not only economics but mainly culture; an understanding of cultural demands
There needs to be education for people on how to use their cities; how to inhabit, experience their own city and understand the logic of space – to discuss architecture not just at a academic level but a social level
There needs to be a connection in the cost of architecture and the architecture itself, especially in countries that need architecture but does not necessarily have the money for it. Different clients (private and public) make for rich urban sectors. Architecture needs to address this difference with a sense of equality and in the end it is about how to make such private architecture available as public spaces.
A mixture of people and spaces make the city useful

Developing Country
Low to middle income countries in which most people have a lower standard of living with access to fewer goods and services than do most people in high income countries
A developing country is defined as a country that is relatively poor. Developing is a euphemism for “poor”. It conveys the idea that developing countries are not locked into a state of poverty but are accumulating capital and building up an industrial and commercial sector. But a number of so called developing countries are in fact regressing; getting poorer rather than richer.

The idea of the Brazilian city now is how to make people use the whole city; its about having the architectural monuments in its place but not forgetting the significance of all other spaces and structures that form the urban planning of the city.

Friday, January 12, 2007

Lecture 2: Cartography- Portuguese Commercial Intentions

Hi Rita!
I have attached my notes from lecture 2 on Cartography:Portuguese Commercial Intentions. I wrote notes on Gustavs presentation too ( I wasnt quite sure whether I was supposed to??)
Kind regards,
Melany Park.

Cartography: Portuguese Commercial Intentions

In 17th Century Brazil, educational travel took the form of scientific and artistic travel whereby maps and paintings were made as instrumental drawings. Maps, in particular were created with the purpose of representing Metropolitan Brazil or Terra Non Bescoperta, the land of the unknown. Earlier maps prior to the 17th Century failed to describe the topography of the land but latter maps do provide a more accurate design and more detailed information about the topography, which includes descriptions of rivers that would provide opportunities for occupation of the inner country.
The second typology of representation of the land describes the imaginary and the unknown hence whilst Brazil was portrayed as an El Dorado, a mysterious paradise to the commoners of Portugal, the depiction of the people and demons on the land gave Jesuit missionaries a chance to not only tell about the land but also their work of conversion to Christianity. It must be noted, however, that the Portuguese had no intention of a complete colonisation in the 16th and 17th Century. During this period, Portugal was still tied to medieval ideas and Catholicism unlike Italy which staged itself as a cultural centre of Europe with exponential improvements in the development of Humanist ideas. Therefore, their fascination with the notions of sin, guilt and paradise gave motives for Portuguese people to have a mystifying relationship with the discovery of the ‘Holy Cross Land’ and its people.
‘Beyond the Atlantic Ocean, everything was legend...’
Original Territorial Occupation
At the end of the 16th Century, two types of territorial occupation took place. The contrast between the two established Brazil’s history for the following years.
Indian Settlement, Aldeia
situated near sea lands and rivers
3 key architectural points: vernacular order, centrality, organic distribution (all activities appeared in open air in the centre of the village)
Distinction between female (food, children) and male (territory) activity
Conflicts occurred between the Portuguese army and the indigenous people
Indians used as slaves as a result of the difficulty of colonisation
Colonist Settlement
Squares common to medieval cities in Portugal could be found whereby buildings limited the open spaces (medieval square as the model)
Geometrical approach, classical rules of frontality
The church as the most important building in the settlement (Jesuit Church, like other orders in Europe had a vocabulary of architectonic details and painting styles. The presence of a single bell tower Campanario / Torre Sineira is proof of a Jesuit style)
Threshold/fortress to protect people from animals, forest etc…
Methods of construction: masonry foundations, brick walls, traditional approaches
The third typology of representation is the landscape where union of construction and nature takes place (settlements shown next to forests…)
Bandeiras or Bandeirantismo: colonial exploratory expeditions. The discovery of gold in Minas Gerais was a result of this type of exploratory expedition.
1777: Portugal and Spain split to explore on their own (?). Portuguese explored the coastal areas, Spain further inland. Consequently, the territory became more exact for the people. Nature determined the movement of people in South America.
1808: Portuguese royal family arrived in Rio de Janeiro and cities grew.
Thomas Ender: Austrian artist who came to Brazil in a scientific expedition to draw the flora and the fauna.
The Industrialisation of Minas Gerais
Until the discovery of gold in 1692-5 around Ouro Preto, Minas Gerais was non-existent.
Key Dates:
1500 - Discovery of Brazil
1690 – Gold in Ouro Preto
1763 – Rio becomes the capital due to the discovery of gold in Minas Gerais. After this, a road was created to take people into Rio. All other roads to the state closed to prevent people finding gold in state and taking it out. (Salvador was the only important city in Minas Gerais at the time)

Colonial exploratory expeditions moved from the coast to inland.
Ouro Preto (known as Vila Rica): Peak of gold production 1764-1780. After this, there was a decline in the production of gold.
In 1776, a quarter of the population in Minas Gerais was involved in the production of gold.
1808 - Don Juan Sesto escapes from Napoleon. Gold already began disappearing in the late 18th Century, hence there was a reaction to substitute economic activity and they tried to create different opportunities. It still took 15 days on horseback from the state to Rio, proving that nature is important in structuring the continent. As you go inland, the land becomes hillier and therefore, Minas Gerais was geographically isolated.
At the end of the 19th Century the state of Minas Gerais was divided into regions. By this stage, no gold could be found in Ouro Preto.
Introduction of the railroad allowed delivery of coffee from Minas Gerais to the coast for export. Economic connections from the state to Rio de Janeiro and Sao Paulo were established.
1897 - Belo Horizonte was inaugurated. This exemplified the first important construction of a Republican government. Similarities between Washington D.C. and Belo Horizonte can be found as planners of the two cities studied in France and both cities were planned after the French housing schemes in Paris.
20th Century:
New York City Stock Market Crash, 1929. As a result, importation was a problem and hence locals had to produce more than was necessary.
1946 - Rio de Janeiro opened the first steel plant resulting in Minas Gerais losing the first production of iron ore.
1965 – Street cars in Belo Horizonte removed to make way for buses. Trees were also cut down for more cars in 1958.

Friday, December 29, 2006

SUMMER SCHOOL 2007


BRAZILIAN ARCHITECTURE HISTORY AND THEORY


Total studio working time : 45 hours + 20 hours in Ouro Preto
Arch. Rita Velloso, Prof. Msc.


Course Description

This course will introduce students to key works of brazilian architecture and urban design. The course will focus on projects and executed works in Brazil from 1600 to 2000.
As we become familiar with the forms and spaces of brazilian colonial architecture, this course will pay special attention to baroque architecture and urbanism from the eighteenth to the nineteenth centuries, the legacies of humanistic and medieval architectural practices, and to the built environment¹s role in the framing, staging, and enhancement of ceremony and ritual.
We will read important theoretical works related to the development of modern brazilian architecture, well as significant buildings and design from 1930 to 2000 and we will examine brazilian modern architecture as a mode of cultural production in relation to its aesthetic, political, technological, economic and social contexts.


Requirements

Lecture course with a paper. Grades will be based upon participation in discussion sections and an essay. Each student will be expected to produce a paper on brazilian modern architecture at the end of the course.


Pedagogic Intentions

The class will consist of lectures, discussions based upon class readings (both in-class and in discussion sections), and an essay. Lectures will be structured as both period-long presentations by the professor and as shorter presentations with time allotted for in-class discussion. I will schedule additional discussion sections outside of class. The class will take a field trip to Ouro Preto, Minas Gerais.


Readings

Kenneth Frampton, Modern Architecture: A Critical History, 3rd ed. (London: Thames and Hudson, 1992). Other readings to be announced.


ARCHITECTURE STUDIO

Total studio working time: 60 hours
Arch. Joel Campolina Prof. Dr.
Arch. João Diniz, Prof. Msc.


Course Description

The architecture studio course was drawn up to motivate students to produce preliminary design proposals for a cultural building inserted in the Belo Horizonte´s downtown area: The BH Interactive Museum – BIM.
Emphasis will be strongly given on conceptual basis, representation quality, ideas expression, contextual relationship, urban insertion and construction logic.


Requirements

The class-works will consist on subsidiary thematic lectures and seminars and in-class design workshop under professor´s supervision.
Each two-person student team will be asked to present its preliminary project for the theme as well as to explain and sustain its proposal.
There will be tree evaluation steps (see the attached summer school time schedule).


PEDAGOGIC INTENTIONS

The studio intends to create a team reflection on the situation of a Brazilian Downtown area (BH Center case) throughout site visit and analyses, and an architectural preliminary project that will reflect the background and the experience of the involved team.
The students will be welcome to talk and show their previous architectural knowledge and academic experience.


READINGS

Collage City, Collin Rowe
“Green Architecture”, James Wines
Other readings will be announced.





DRAWING WORKSHOP –
ARCHITECTURAL REPRESENTATION


Total working time: 30 hours
Arch. Alexandre Menezes – Prof. Dr. (PhD)


Course Description

The Drawing Workshop will be based on observation, creative and electronic drawings focusing on cityscape. The intention is to go out into Brazilian historic, modern and contemporary cities studying and sketching representative spaces and buildings. More than any other skill, drawing is essential to the work of an architect. Special attention will be given to architecture and cityscape exploring basics notions about dimensions/ proportions, perspective/ deformation and composition. Attention at form, light shadow, texture, space between, and how drawings sit on the page. Using variety of media and checking how these affect designing. The objective is to support design creative activity.


REQUIREMENTS

There is no need of special drawing abilities. The workshop is looking for expressive sketches and how they can help architects develop creative work in the design studio. Grades will be based upon sketching activity and discussion sessions. Each student will be expected to produce a sketchbook with a variety of drawings, texts, pictures of historic, modern and contemporary Brazilian architecture at the end of the course.


PEDAGOGIC INTENTIONS

The classes will consist of sketching activity exploring a variety of medias and different results. There will be discussions about how quick time and simple sketches can help designers develop their thoughts and creativity during the design process. The interest here is to develop the ability to think and interact with drawings, not only the ability to draw.


READINGS

Robbins, E. (1994). Why Architects Draw. Massachusetts, The MIT Press.
Verstijnem, I.;Hennessey, J.; Leeuwen, C.; Hamel; Goldschmidt, G. (1998). "Sketching and creative discovery." Design Studies 19(No 4): 519 - 546.

Others readings to be announced



URBAN DESIGN STUDIO

Total working time: 30 hours
Arch. Maurity Sieiro Neves – Prof.


Course Description

The urban design studio will introduce students to key works of brasilian urban design.
We will know the most significatives urban design experiences in Brasil in differents moments of his history – Colonial, Empire, Republic, and Modernity. We will study the urban design and architecture relationship.
The urban design studio will introduce students to key works of Brazilian urban design. This course will focus on development of Brazilian cities from XVI century. We will give emphasis on compression of the city like a political, economic, social and cultural process.


REQUIREMENTS

The class work will consist on lectures, discussion and seminars.
The students will produce a reflection to be able to present a urban plan for a Belo Horizonte`s area.


PEDAGOGIC INTENTIONS

The class will consist of lectures, discussions based upon class reading. Lectures will be structured as both period-long presentations by the professor or conferencists
The urban design studio will introduce students to key works of brasilian urban design. This course will focus on development of brazilian cities from XVI century. We will give emphasis on compression of the city like a political, economic, social and cultural process.
We will visit OURO PRETO, BRASILIA and different areas of Belo Horizonte.
A field trip to Ouro Preto, and Brasilia will take as a city tour in Belo Horizonte.


READINGS

Readings will be announced and prepared.

Saturday, December 23, 2006

welcome here

hello students and professors Brazil Summer school FUMEC 2007!